![]() ![]() This scenery uses mostly default scenery objects, so the file is extremely small and will not affect frame rates. Replaced default buildings at Nome City Airport(94Z) Built up small Nome village with scenery objects. Removed default buildings and replaced with buildings better suited for local. Reworked shoreline of harbor to open it to the ocean Changed runway designations and headings to match real world runways Installed "Barren Tundra" landclass, in order to remove all the trees. This is fictional scenery for Nome, Alaska (PAOM), designed for FSX. removed the unrealistic "surf/waves" from the seaplane harbor. added additional taxiway signs and updated existing signs to match real world application Changed the landclass scenery in the area between the airport and river to remove the non-existant buildings. Reworked the parking ramps to more closely match the real world airport diagram added static seaplanes along shoreline of water runway. replaced the several original default buildings with default buildings that look like they would fit better in this environment. It was created to update the airport and surrounding area and replace several of the unrealistic looking buildings with something more appealing. This is fictional scenery for Juneau, Alaska (PAJN), designed for FSX. Since Dillingham is a Salmon fishing town, added a marina area with lighthouse as a processing plantīe sure to read the "readme" file for details regarding setting up the scenery in FSX. rerouted one of the roads that was crossing airport property added land class scenery to create the town of Dillingham adjacent to the airport replaced the original default buildings with default buildings that look like they would fit better in this environment. added a gravel taxiway along the long end of the runway (not real world) This scenery is compatible with the other WWAk hub scenery packages. This scenery was created to update the airport and surrounding area and replace several of the unrealistic looking buildings with something more appealing. This self installing scenery package will provide fictional scenery for Dillingham, Alaska (PADL), designed for FSX. Land Class modifications done using SBuilderX by Luis Sa renamed the short gravel runway (originally 29-11) 30-12 per current airport diagram Added connecting taxiways,with signs, between the parallel runways renamed the original parallel runway 19R-01L I created this scenery to update the airport and replace severla of the unrealistic looking buildings with something more appealing. This is fictional scenery for Bethel, Alaska (PABE), designed for FSX. Land Class modifications done using SBuilder by Luis Saīe sure to read the READM for additional details Scenery Object placement done with Flight 1 software "Easy Scenery"Īirport modifications using Airport Design Editor by Scruffy Duck Software It is compatible with Windows, Mac and Linux. Download World Editor and install it on your computer. Added WestWind Alaska Sign to Main Terminal The first step is to create your user account, that you will use to log in both on this Gateway and from WED when you submit your sceneries. Added ramp lighting for night operations Added the Alaska Air National Guard ramp and hangar and added a couple of C-130 static aircraft Extended the South Apron and added rows of hangars and several static aircraft Extended the North Apron and added several hangars and buildings and aditional aircraft parking Added connecting taxiways between runways 1L and 1R Added runway 1R-19L and rename runway 1L-19R Here is what to look for in this scenery package: I created this scenery to "dress up" the area, which was pretty bare and outdated. With this solution you still select and copy the folders you want to pass on to the second version of the sim.This is fictional scenery for Bethel, Alaska (PABE), designed for FS9. If you have both sims and you have the same scenery installed on both, you probably copied the folders from one version (let's say 10) and paste them into the other (11). But using something you already know how to: copy and pasting. It's quite a simple and quick solution for a problem that has other solutions but they require you to do some stuff that you might not be comfortable with (like a symbolic link).īel Geode's solution (it probably isn't actually his solution but let's pretend it is for a second) offers you the same result. I'd like to start by thanking our good friend Bel Geode for this tip. Fortunately, there's a very easy way of solving this issue. Whatever your reason might be, having the same scenery on both versions can be a nightmare or plain impossible due to the amount of hard disk space required. For one reason or another, some of us still use both X-Plane 10 and 11 (perhaps the aircraft you love doesn't exist in XP 11 yet or you're not ready to fully transition but there's this amazing aircraft in 11 but not in 10). ![]()
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